Spells
Every spell there is so far, pulled straight from the game's own data. A spell spends its runes every cast, whether or not it lands, and pays its Magic XP for the cast itself; damage pays 2 Magic XP a point on top.
Casting: open the spellbook tab (the purple book), click a spell, then click a creature. That casts it once, from up to ten tiles away, whatever you're holding. A staff can cast a spell over and over: right-click the spell and choose Autocast, then fight with the staff's Cast style, or Cast warding to share the XP with Defence.
Tiers: every spell in a tier hits as hard as the strongest spell of that tier you have the level for. Gale Shot hits up to 2 at level 1, and up to 8 once you reach Ember Shot at 13.
The elemental spells
| Spell | Level | Runes | XP | Hits up to |
|---|---|---|---|---|
| Gale Shot | 1 | 1 × Gale rune, 1 × Thought rune | 5.5 | 2, rising to 8 |
| Tide Shot | 5 | 1 × Gale rune, 1 × Tide rune, 1 × Thought rune | 7.5 | 4, rising to 8 |
| Stone Shot | 9 | 1 × Gale rune, 2 × Stone rune, 1 × Thought rune | 9.5 | 6, rising to 8 |
| Ember Shot | 13 | 2 × Gale rune, 3 × Ember rune, 1 × Thought rune | 11.5 | 8 |
| Gale Lance | 17 | 2 × Gale rune, 1 × Wild rune | 13.5 | 9, rising to 12 |
| Tide Lance | 23 | 2 × Gale rune, 2 × Tide rune, 1 × Wild rune | 16.5 | 10, rising to 12 |
| Stone Lance | 29 | 2 × Gale rune, 3 × Stone rune, 1 × Wild rune | 19.5 | 11, rising to 12 |
| Ember Lance | 35 | 3 × Gale rune, 4 × Ember rune, 1 × Wild rune | 22.5 | 12 |
| Gale Crash | 41 | 3 × Gale rune, 1 × Grave rune | 25.5 | 13, rising to 16 |
| Tide Crash | 47 | 3 × Gale rune, 3 × Tide rune, 1 × Grave rune | 28.5 | 14, rising to 16 |
| Stone Crash | 53 | 3 × Gale rune, 4 × Stone rune, 1 × Grave rune | 31.5 | 15, rising to 16 |
| Ember Crash | 59 | 4 × Gale rune, 5 × Ember rune, 1 × Grave rune | 34.5 | 16 |
| Gale Storm | 62 | 5 × Gale rune, 1 × Heart rune | 36 | 17, rising to 20 |
| Tide Storm | 65 | 5 × Gale rune, 7 × Tide rune, 1 × Heart rune | 37.5 | 18, rising to 20 |
| Stone Storm | 70 | 5 × Gale rune, 7 × Stone rune, 1 × Heart rune | 40 | 19, rising to 20 |
| Ember Storm | 75 | 5 × Gale rune, 7 × Ember rune, 1 × Heart rune | 42.5 | 20 |
| Gale Fury | 81 | 7 × Gale rune, 1 × Fury rune | 44.5 | 21, rising to 24 |
| Tide Fury | 85 | 7 × Gale rune, 10 × Tide rune, 1 × Fury rune | 46.5 | 22, rising to 24 |
| Stone Fury | 90 | 7 × Gale rune, 10 × Stone rune, 1 × Fury rune | 48.5 | 23, rising to 24 |
| Ember Fury | 95 | 7 × Gale rune, 10 × Ember rune, 1 × Fury rune | 50.5 | 24 |
Curses, binds and the rest
A curse lowers one of a creature's levels for a minute, and a curse cannot be cast on a level that is already lowered. A bind holds a creature where it stands, though it still hits anyone beside it. Both turn the creature on you.
| Spell | Level | Runes | XP | What it does |
|---|---|---|---|---|
| Befuddle | 3 | 3 × Tide rune, 2 × Stone rune, 1 × Sinew rune | 13 | Lowers its Attack by 5% for a minute |
| Sap | 11 | 3 × Tide rune, 2 × Stone rune, 1 × Sinew rune | 21 | Lowers its Strength by 5% for a minute |
| Hex | 19 | 2 × Tide rune, 3 × Stone rune, 1 × Sinew rune | 29 | Lowers its Defence by 5% for a minute |
| Root | 20 | 3 × Tide rune, 3 × Stone rune, 2 × Bloom rune | 30 | Holds it for 4.8 seconds |
| Lay to Rest | 39 | 2 × Gale rune, 2 × Stone rune, 1 × Wild rune | 24.5 | Hits the dead for up to 15; nothing else |
| Take Measure | 42 | 2 × Thought rune, 2 × Sinew rune | 30.5 | Reads out a creature's levels, its hitpoints and how hard it hits |
| Bramble | 50 | 4 × Tide rune, 4 × Stone rune, 3 × Bloom rune | 60 | Holds it for 9.6 seconds, hitting up to 3 |
| Expose | 66 | 5 × Tide rune, 5 × Stone rune, 1 × Shade rune | 76 | Lowers its Defence by 10% for a minute |
| Wither | 73 | 8 × Tide rune, 8 × Stone rune, 1 × Shade rune | 83 | Lowers its Strength by 10% for a minute |
| Mire | 79 | 5 × Tide rune, 5 × Stone rune, 4 × Bloom rune | 89 | Holds it for 14.4 seconds, hitting up to 5 |
| Daze | 80 | 12 × Tide rune, 12 × Stone rune, 1 × Shade rune | 90 | Lowers its Attack by 10% for a minute |
Spells cast through their own staff
Each of these is cast only with its own staff in your hand, and a staff can autocast only its own. Charge (level 80, 3 × Gale rune, 3 × Ember rune, 3 × Heart rune) makes Sunfall, Pyre and Wildclaw hit up to 30 for 7 minutes; it can be cast once a minute at most (100 ticks).
| Spell | Level | Runes | XP | Staff (where from) | What it does |
|---|---|---|---|---|---|
| Thought Dart | 50 | 4 × Thought rune, 1 × Grave rune | 30 | Hunter's staff (Vell's Staves) | Hits up to a tenth of your Magic level plus ten (15 at 50, 19 at 99) |
| Scorch | 50 | 5 × Ember rune, 1 × Grave rune | 30 | Sear staff (a rare drop of the Sear drake) | Hits up to 25 |
| Sunfall | 60 | 4 × Gale rune, 2 × Ember rune, 2 × Heart rune | 35 | Dawn staff (Vell's Staves) | Hits up to 20 (30 while charged); lowers its Attack 5% when it lands, never twice |
| Pyre | 60 | 1 × Gale rune, 4 × Ember rune, 2 × Heart rune | 35 | Pyre staff (Vell's Staves) | Hits up to 20 (30 while charged); lowers its Strength 5% when it lands, never twice |
| Wildclaw | 60 | 4 × Gale rune, 1 × Ember rune, 2 × Heart rune | 35 | Briar staff (Vell's Staves) | Hits up to 20 (30 while charged); lowers its Defence 5% when it lands, never twice |
Spells on your pack and the ground
The bones spells and Charge go the moment you click them. For a gilding, Hand Forge or an orb spell, click the spell and then the item in your pack; for Beckon, click the spell and then the item on the ground.
| Spell | Level | Runes | XP | What it does |
|---|---|---|---|---|
| Enchant Arrows | 4 | 2 × Gale rune, 1 × Star rune | 9 | Enchants ten gem-tipped arrows in your pack; each gem asks its own Magic level and runes (see below) |
| Enchant Sapphire | 7 | 1 × Tide rune, 1 × Star rune | 17.5 | Enchants a piece of sapphire or opal jewellery in your pack (see below) |
| Bones to Bread | 15 | 2 × Tide rune, 2 × Stone rune, 1 × Bloom rune | 25 | Turns every bone in your pack into loaves of bread, each healing 3 |
| Lesser Gilding | 21 | 3 × Ember rune, 1 × Bloom rune | 31 | Turns an item into coins: 40% of what it's worth. Not coins themselves |
| Enchant Emerald | 27 | 3 × Gale rune, 1 × Star rune | 37 | Enchants a piece of emerald or jade jewellery in your pack (see below) |
| Beckon | 33 | 1 × Gale rune, 1 × Oath rune | 43 | Pulls an item on the ground into your pack, from up to ten tiles away, if nothing blocks the line |
| Hand Forge | 43 | 4 × Ember rune, 1 × Bloom rune | 53 | Smelts an ore into its bar without a furnace, as long as you have the Smithing level and the bar's other makings (the tin for bronze, the coal for steel). Pays the bar's Smithing XP too |
| Enchant Ruby | 49 | 5 × Ember rune, 1 × Star rune | 59 | Enchants a piece of ruby or topaz jewellery in your pack (see below) |
| Greater Gilding | 55 | 5 × Ember rune, 1 × Bloom rune | 65 | Turns an item into coins: 60% of what it's worth. Not coins themselves |
| Charge Tide Orb | 56 | 30 × Tide rune, 3 × Star rune | 66 | Fills a glass orb in your pack, making a tide orb. An orb goes into a battlestaff (Crafting) |
| Enchant Diamond | 57 | 10 × Stone rune, 1 × Star rune | 67 | Enchants a piece of diamond jewellery in your pack (see below) |
| Bones to Plums | 60 | 4 × Tide rune, 2 × Stone rune, 2 × Bloom rune | 35.5 | Turns every bone in your pack into plums, each healing 8 |
| Charge Stone Orb | 60 | 30 × Stone rune, 3 × Star rune | 70 | Fills a glass orb in your pack, making a stone orb. An orb goes into a battlestaff (Crafting) |
| Charge Ember Orb | 63 | 30 × Ember rune, 3 × Star rune | 73 | Fills a glass orb in your pack, making a ember orb. An orb goes into a battlestaff (Crafting) |
| Charge Gale Orb | 66 | 30 × Gale rune, 3 × Star rune | 76 | Fills a glass orb in your pack, making a gale orb. An orb goes into a battlestaff (Crafting) |
| Enchant Wyrmstone | 68 | 15 × Tide rune, 15 × Stone rune, 1 × Star rune | 78 | Enchants a piece of wyrmstone jewellery in your pack (see below) |
| Charge | 80 | 3 × Gale rune, 3 × Ember rune, 3 × Heart rune | 180 | For 7 minutes, Sunfall, Pyre and Wildclaw hit up to 30 |
| Enchant Onyx | 87 | 20 × Stone rune, 20 × Ember rune, 1 × Star rune | 97 | Enchants a piece of onyx jewellery in your pack (see below) |
| Enchant Sunstone | 93 | 1 × Star rune, 20 × Heart rune, 20 × Shade rune | 110 | Enchants a piece of sunstone jewellery in your pack (see below) |
Teleports
Click a teleport to cast it. A teleport takes 1.8 seconds and then goes, even if you click to walk in the meantime. Hearthward costs no runes and pays no XP. It takes 9.6 seconds to bring you home to the Emberville green, and a step, a fight or a blow breaks it. After it lands, you have to wait 30 minutes before casting it again.
| Spell | Level | Runes | XP | Takes you to |
|---|---|---|---|---|
| Hearthward | 0 | None | 0 | The Emberville green |
| Thornbury Teleport | 25 | 3 × Gale rune, 1 × Ember rune, 1 × Oath rune | 35 | Thornbury |
| Emberville Teleport | 31 | 3 × Gale rune, 1 × Stone rune, 1 × Oath rune | 41 | Emberville |
| Wickstead Teleport | 37 | 3 × Gale rune, 1 × Tide rune, 1 × Oath rune | 47 | Wickstead |
| Brinehaven Teleport | 45 | 5 × Gale rune, 1 × Oath rune | 55.5 | Brinehaven |
| Kilnhold Teleport | 48 | 1 × Tide rune, 1 × Ember rune, 2 × Oath rune | 58 | Kilnhold |
| Deepdelve Teleport | 51 | 2 × Tide rune, 2 × Oath rune | 61 | Deepdelve |
| Sandreach Teleport | 54 | 1 × Stone rune, 1 × Ember rune, 2 × Oath rune | 64 | Sandreach |
| Harrow Gate Teleport | 58 | 2 × Stone rune, 2 × Oath rune | 68 | Harrow Gate |
| Tarhollow Teleport | 61 | 2 × Ember rune, 2 × Oath rune | 68 | Tarhollow |
| Mourn Teleport | 64 | 2 × Tide rune, 2 × Ember rune, 2 × Oath rune | 74 | Mourn — once The Silence at Mourn has got you past the Rill warden |
Enchanted jewellery
Cut a gem with a chisel, set it in gold or silver at a furnace (see Recipes), and cast the gem's enchanting spell on the piece in your pack. Every enchanted piece gives a worn bonus that rises with its gem. The gold amulets are the strongest: the sapphire gives Magic, the emerald defence, the ruby Strength, the diamond a little of everything, and the three best more of it. A few do more:
- Ring of Thorns (a ring): returns a tenth of each blow you take, and one more, to whatever struck you; it crumbles after returning 40.
- Rekindling necklace (worn at the neck): heals three tenths of your hitpoints when a blow leaves you under a fifth, then crumbles.
- Lifeward ring (a ring): takes you home to Emberville green when a blow leaves you under a tenth, then crumbles.
- Homing ring (a ring): rub it to go home to Emberville green.
- Wyrm amulet (worn at the neck): rub it to go to Emberville, Brinehaven, Kilnhold or Deepdelve.
A rubbed piece rests 10 minutes before it answers again.
Enchanted arrows
Chisel a cut gem into twelve tips, put ten tips on ten arrows (Fletching; opal, jade and topaz go on iron arrows, the rest on steel), then cast Enchant Arrows on them: ten a cast. Now and then an enchanted arrow does more when it flies:
| Arrow | Magic level | Runes | XP | Chance | What it does |
|---|---|---|---|---|---|
| Enchanted opal arrow | 4 | 2 × Gale rune, 1 × Star rune | 9 | 5% | hits harder by a tenth of your Ranged level |
| Enchanted sapphire arrow | 7 | 1 × Tide rune, 1 × Thought rune, 1 × Star rune | 17.5 | 5% | gives you back a prayer point |
| Enchanted jade arrow | 14 | 2 × Stone rune, 1 × Star rune | 19 | 6% | holds the creature where it stands for a moment |
| Enchanted emerald arrow | 27 | 3 × Gale rune, 1 × Star rune, 1 × Bloom rune | 37 | 55% | stings for one more |
| Enchanted topaz arrow | 29 | 2 × Ember rune, 1 × Star rune | 33 | 4% | lowers the creature's Strength by 5% |
| Enchanted ruby arrow | 49 | 5 × Ember rune, 1 × Star rune, 1 × Heart rune | 59 | 6% | takes a fifth of the creature's life, for a tenth of yours |
| Enchanted diamond arrow | 57 | 10 × Stone rune, 1 × Star rune, 2 × Oath rune | 67 | 10% | goes through any defence and hits 15% harder |
| Enchanted wyrmstone arrow | 68 | 15 × Stone rune, 1 × Star rune, 1 × Shade rune | 78 | 6% | burns for a fifth of your Ranged level more |
| Enchanted onyx arrow | 87 | 20 × Ember rune, 1 × Star rune, 1 × Grave rune | 97 | 11% | hits a fifth harder and heals you a quarter of it |
Sending someone else
Click a Send-to spell, then another player up to ten tiles away. They are asked whether they want to go, and go only if they say yes. The runes and the XP are yours when you cast it, whatever they answer.
| Spell | Level | Runes | XP | Sends them to |
|---|---|---|---|---|
| Send to Emberville | 74 | 1 × Stone rune, 1 × Oath rune, 1 × Shade rune | 84 | Emberville |
| Send to Wickstead | 82 | 1 × Tide rune, 1 × Oath rune, 1 × Shade rune | 92 | Wickstead |
| Send to Brinehaven | 90 | 1 × Oath rune, 2 × Shade rune | 100 | Brinehaven |
Runes
| Rune | Sold at | Dropped by |
|---|---|---|
| Gale rune | Vell's Staves, Rook's Runes, Merrow's Staves, Brenner's Staves, The Caravan Post | Mudfoot goblin, Highwayman, Drowned ringer |
| Tide rune | Vell's Staves, Rook's Runes, Merrow's Staves | Highwayman, Hollow crawler, Bog hag, Drowned mourner, Drowned ringer |
| Stone rune | Vell's Staves, Rook's Runes | Mudfoot raider |
| Ember rune | Vell's Staves, Rook's Runes, Brenner's Staves | Quarry brute, Sear bat, Bog hag, Sear drake |
| Thought rune | Vell's Staves, Rook's Runes, Merrow's Staves, Brenner's Staves | Mudfoot goblin, Mudfoot raider |
| Sinew rune | Vell's Staves, Merrow's Staves, Brenner's Staves | Ruin skeleton, Fen wight |
| Wild rune | Vell's Staves | Ruin skeleton, Grave shambler, Mudfoot warchief |
| Star rune | Vell's Staves | Mudfoot warchief, Barrow warden, Dune raider, Fen wight |
| Bloom rune | The Caravan Post | Barrow warden, Dune raider, Bog hag |
| Oath rune | The Caravan Post | Dune raider, Delve haunt |
| Grave rune | Vell's Staves | Grave shambler, Barrow warden, Fen wight, Drowned mourner, Rift hound |
| Heart rune | — | Ash wight, Drowned ringer, Rift-sworn |
| Shade rune | — | Drowned ringer, Rift wraith |
| Fury rune | — | Rift-sworn, Rift wraith |
Elemental staves and battlestaves
Each stands in for every rune of its element, so a Gale staff casts Gale Shot on thought runes alone. A battlestaff is the better staff; you make one by setting an orb in a plain battlestaff (Crafting, at a fire, a range or an anvil).
| Staff | Stands in for | Where from |
|---|---|---|
| Gale staff | Gale rune | Vell's Staves, Rook's Runes, Merrow's Staves |
| Tide staff | Tide rune | Vell's Staves, Rook's Runes, Merrow's Staves |
| Stone staff | Stone rune | Vell's Staves, Rook's Runes |
| Ember staff | Ember rune | Vell's Staves, Rook's Runes, Brenner's Staves |
| Gale battlestaff | Gale rune | Made: Crafting 66, 137.5 XP |
| Tide battlestaff | Tide rune | Made: Crafting 54, 100 XP |
| Stone battlestaff | Stone rune | Made: Crafting 58, 112.5 XP |
| Ember battlestaff | Ember rune | Made: Crafting 62, 125 XP |
Still to come: the spells that wait on other things (a house, a boat, minigames), and the other spellbooks; see the Roadmap.