Quests
Five quests are in the game today. Three start in Emberville: short stories with a walk, a skill to use, and a small reward at the end. The Silence at Mourn starts at the Black Rill, east of Thornbury: a longer story that sends you between several people and places, ends in hard fights, and opens the way into the Sallowfen. The Pull of the Charm starts at Vell's Staves in Thornbury and opens the glimstone pit, where Runesmithing begins.
| Quest | Giver | Where | Hook | Points |
|---|---|---|---|---|
| A Table at the Split Oak | Hesper Doon | The Split Oak inn, west side of Emberville green | The innkeeper needs her range fed and her table laid before she'll open up properly | 1 |
| The Miller's Band | Nessa Rill | The mill, north-west Emberville | The iron band on the millstone has cracked, and the mill can't turn without a new one | 1 |
| Mudfoot Mischief | Tolle Hark | Hollowbeck Farm, north of Emberville green | Something's been at the farmer's hens, and he wants it stopped | 1 |
| The Silence at Mourn | Warden Aske | The Rill bridge, at the end of the Fen Road east of Thornbury | Mourn, out in the fen, has gone quiet, and the warden won't let anyone over the Rill without the castle's leave | 3 |
| The Pull of the Charm | Orrin Vell | Vell's Staves, Thornbury | A charm forgotten in a drawer has been pulling east all week, and Vell wants to know what at | 2 |
The story quests are worth 8 quest points. The Silence at Mourn is the harder one: come to its end with good armour and food. Your quest journal (the scroll tab) lists every quest you've started or finished, in red, yellow or green, with its story so far.
Learning a trade
Every trade has a tutor: ask the person who works it, and they will walk you through it one step at a time. Each step is marked on your map (a gold pin on the world map, a gold mark on the minimap, or an arrow at its rim pointing the way), and moves on by itself the moment you have done it. The first tool is handed over if you have none. Afterwards the tutor will answer questions about the trade. The starter district's tutors teach from nothing; each town's teach further up their ladder, from the level shown. Each lesson is worth a quest point; your journal lists them under "Learning a trade".
| Lesson | Tutor | Where | Needs | You end up with | Reward |
|---|---|---|---|---|---|
| A First Blade | Garrow Lund | Emberville | none | Bronze dagger | 300 Smithing XP, 100 Mining XP; 2 × Bronze bar |
| Kindling | Odric Brayle | Emberville | none | a fire | 100 Woodcutting XP, 100 Firemaking XP; Iron axe |
| First Spark | Hettie Rook | Emberville | none | Gale Shot | 150 Magic XP; 30 × Gale rune, 30 × Thought rune |
| Spun Yarn | Wenna Hark | Hollowbeck Farm | none | Ball of wool | 150 Crafting XP; 3 × Ball of wool |
| Fired Clay | Wenna Hark | Hollowbeck Farm | none | Pot | 200 Crafting XP; Needle, 5 × Thread |
| The Tanner's Yard | Osric Fell | Emberville | none | Leather gloves | 150 Crafting XP; 2 × Leather |
| Grist for the Mill | Nessa Rill | Emberville | none | Bread | 150 Cooking XP; 2 × Pot of flour |
| The Smelt Run | Nell Ferris | Wickstead | Fishing 14 | Raw smelt | 200 Fishing XP; Fishing rod, 20 × Bait |
| Red in the Wend | Corwen Pike | Stonecote | Fishing 22 | Raw redfin | 300 Fishing XP; 40 × Bait |
| The Turning Tide | Delphine Merrow | Wickstead | Magic 5 | Tide Shot | 250 Magic XP; 40 × Tide rune |
| Crab Pots | Morwen Hale | Brinehaven | Fishing 45 | Raw bay crab | 600 Fishing XP; Harpoon |
| Straight and True | Fenn Tolliver | Thornbury | none | Bronze arrow | 200 Fletching XP; Bow string |
| A Helm That Fits | Hild Marrow | Thornbury | Smithing 5 | Bronze helm | 200 Smithing XP; 2 × Bronze bar |
| Iron Will | Bram Coyle | Thornbury | Smithing 15 | Iron dagger | 400 Smithing XP; 2 × Iron bar |
| The Black and the Grey | Dunstan Ferrier | Thornbury | Smithing 30 | Steel dagger | 600 Smithing XP; 2 × Steel bar |
| Gold in the Window | Isolde Garnett | Thornbury | Crafting 5 | Gold ring | 250 Crafting XP; Uncut opal |
| Fowl Play | Meg Sallow | Thornbury | none | Cooked fowl | 150 Cooking XP; 40 × Coins |
| Stonework | Orrin Vell | Thornbury | Magic 9 | Stone Shot | 300 Magic XP; 40 × Stone rune |
| Cold Iron, Hot Fire | Brannoc Hask | Kilnhold | Smithing 50 | Coldiron dagger | 1200 Smithing XP; 2 × Coldiron bar |
| Ember and Ash | Garrick Brenner | Kilnhold | Magic 13 | Ember Shot | 400 Magic XP; 45 × Ember rune |
| Coal for the Forges | Bryn Tarrant | Deepdelve | Mining 22 | 3 Coal | 300 Mining XP; 60 × Coins |
| The Second Level | Foreman Idris | The Greycaps | Mining 41 | 1 Coldiron ore | 800 Mining XP; 8 × Coal |
| White Fire | Old Cadwal | Deepdelve | Smithing 40 | Gold bar | 600 Smithing XP |
| Ironbark | Hob | Sablewood Isle | Woodcutting 63 | Ironbark logs | 1000 Woodcutting XP |
| Glass from Sand | Idrah Voss | Sandreach | none | Beer glass | 250 Crafting XP; 30 × Coins |
With the lessons, there are 33 quest points in the game today.
More quests are on the way — see the Roadmap.