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Quests

Five quests are in the game today. Three start in Emberville: short stories with a walk, a skill to use, and a small reward at the end. The Silence at Mourn starts at the Black Rill, east of Thornbury: a longer story that sends you between several people and places, ends in hard fights, and opens the way into the Sallowfen. The Pull of the Charm starts at Vell's Staves in Thornbury and opens the glimstone pit, where Runesmithing begins.

Quest Giver Where Hook Points
A Table at the Split Oak Hesper Doon The Split Oak inn, west side of Emberville green The innkeeper needs her range fed and her table laid before she'll open up properly 1
The Miller's Band Nessa Rill The mill, north-west Emberville The iron band on the millstone has cracked, and the mill can't turn without a new one 1
Mudfoot Mischief Tolle Hark Hollowbeck Farm, north of Emberville green Something's been at the farmer's hens, and he wants it stopped 1
The Silence at Mourn Warden Aske The Rill bridge, at the end of the Fen Road east of Thornbury Mourn, out in the fen, has gone quiet, and the warden won't let anyone over the Rill without the castle's leave 3
The Pull of the Charm Orrin Vell Vell's Staves, Thornbury A charm forgotten in a drawer has been pulling east all week, and Vell wants to know what at 2

The story quests are worth 8 quest points. The Silence at Mourn is the harder one: come to its end with good armour and food. Your quest journal (the scroll tab) lists every quest you've started or finished, in red, yellow or green, with its story so far.

Learning a trade

Every trade has a tutor: ask the person who works it, and they will walk you through it one step at a time. Each step is marked on your map (a gold pin on the world map, a gold mark on the minimap, or an arrow at its rim pointing the way), and moves on by itself the moment you have done it. The first tool is handed over if you have none. Afterwards the tutor will answer questions about the trade. The starter district's tutors teach from nothing; each town's teach further up their ladder, from the level shown. Each lesson is worth a quest point; your journal lists them under "Learning a trade".

Lesson Tutor Where Needs You end up with Reward
A First Blade Garrow Lund Emberville none Bronze dagger 300 Smithing XP, 100 Mining XP; 2 × Bronze bar
Kindling Odric Brayle Emberville none a fire 100 Woodcutting XP, 100 Firemaking XP; Iron axe
First Spark Hettie Rook Emberville none Gale Shot 150 Magic XP; 30 × Gale rune, 30 × Thought rune
Spun Yarn Wenna Hark Hollowbeck Farm none Ball of wool 150 Crafting XP; 3 × Ball of wool
Fired Clay Wenna Hark Hollowbeck Farm none Pot 200 Crafting XP; Needle, 5 × Thread
The Tanner's Yard Osric Fell Emberville none Leather gloves 150 Crafting XP; 2 × Leather
Grist for the Mill Nessa Rill Emberville none Bread 150 Cooking XP; 2 × Pot of flour
The Smelt Run Nell Ferris Wickstead Fishing 14 Raw smelt 200 Fishing XP; Fishing rod, 20 × Bait
Red in the Wend Corwen Pike Stonecote Fishing 22 Raw redfin 300 Fishing XP; 40 × Bait
The Turning Tide Delphine Merrow Wickstead Magic 5 Tide Shot 250 Magic XP; 40 × Tide rune
Crab Pots Morwen Hale Brinehaven Fishing 45 Raw bay crab 600 Fishing XP; Harpoon
Straight and True Fenn Tolliver Thornbury none Bronze arrow 200 Fletching XP; Bow string
A Helm That Fits Hild Marrow Thornbury Smithing 5 Bronze helm 200 Smithing XP; 2 × Bronze bar
Iron Will Bram Coyle Thornbury Smithing 15 Iron dagger 400 Smithing XP; 2 × Iron bar
The Black and the Grey Dunstan Ferrier Thornbury Smithing 30 Steel dagger 600 Smithing XP; 2 × Steel bar
Gold in the Window Isolde Garnett Thornbury Crafting 5 Gold ring 250 Crafting XP; Uncut opal
Fowl Play Meg Sallow Thornbury none Cooked fowl 150 Cooking XP; 40 × Coins
Stonework Orrin Vell Thornbury Magic 9 Stone Shot 300 Magic XP; 40 × Stone rune
Cold Iron, Hot Fire Brannoc Hask Kilnhold Smithing 50 Coldiron dagger 1200 Smithing XP; 2 × Coldiron bar
Ember and Ash Garrick Brenner Kilnhold Magic 13 Ember Shot 400 Magic XP; 45 × Ember rune
Coal for the Forges Bryn Tarrant Deepdelve Mining 22 3 Coal 300 Mining XP; 60 × Coins
The Second Level Foreman Idris The Greycaps Mining 41 1 Coldiron ore 800 Mining XP; 8 × Coal
White Fire Old Cadwal Deepdelve Smithing 40 Gold bar 600 Smithing XP
Ironbark Hob Sablewood Isle Woodcutting 63 Ironbark logs 1000 Woodcutting XP
Glass from Sand Idrah Voss Sandreach none Beer glass 250 Crafting XP; 30 × Coins

With the lessons, there are 33 quest points in the game today.

More quests are on the way — see the Roadmap.