Items and Shops
Banks
A bank keeps items safe and out of your inventory until you want them. Not every town has one.
| Town | Bank |
|---|---|
| Emberville | Yes |
| Stonecote | No |
| Thornbury | Yes (two banks) |
| Wickstead | Yes |
| Brinehaven | Yes |
| Kilnhold | Yes |
| Tarhollow | No, on purpose |
| Deepdelve | Yes |
| Sandreach | Yes |
| Mourn | Yes |
Shops
| Town | Shop | Sells |
|---|---|---|
| Emberville | Emberville General Store | Bread, tinderboxes, basic armour, a shield, bait, buckets — buys almost anything |
| Emberville | Brayle's Tools | Axes, pickaxes, nets, rods, creels, harpoons, a dagger, crafting tools, chisels, shears |
| Emberville | Rook's Runes | Staves (plain and the four elemental), gale, thought, tide, stone and ember runes, wool robes, glimstone |
| Stonecote | Pike's Tackle | Rods, bait, nets, a creel, bread — buys redfin |
| Wickstead | Ferris Nets & Lines | Nets, rods, bait, creels, a harpoon, bread — buys the local catch |
| Wickstead | Merrow's Staves | Staves (plain, tide and gale), tide, gale, thought and sinew runes, wool robes, glimstone |
| Brinehaven | Hale's Creels & Pots | Creels, nets, rods, a harpoon, bait, bread — buys the local catch |
| Thornbury | Ashby's Stores | Bread, tools, basic armour, bait — buys almost anything |
| Thornbury | Coyle's Blades | Daggers, swords and maces in bronze, iron and steel |
| Thornbury | Marrow's Armoury | Leather and metal armour, shields, helms |
| Thornbury | Vell's Staves | Staves (plain, elemental, the battlestaff, and the Hunter's, Dawn, Pyre and Briar staves), gale, tide, stone, ember, thought, sinew, wild, star and grave runes, glass orbs, wool robes, glimstone |
| Thornbury | Tolliver's Bows | Bows, arrows, bow strings, fletching supplies |
| Thornbury | Garnett & Daughter | Silver and gold rings, a gold amulet — buys precious ore and bars |
| Thornbury | Thornbury Market | Bread and cooked food — buys raw food, hides and pelts |
| Kilnhold | Hask's Edge | Blades and tools in iron and steel, and the steel sword — sold nowhere else |
| Kilnhold | Brenner's Staves | Staves (plain, oak and ember), ember, gale, thought and sinew runes, wool robes, glimstone |
| Tarhollow | Tarr's Store | A harpoon, bait, axes, a tinderbox, bread — buys the isle's own goods |
| Deepdelve | Delve Tools | Pickaxes, coal, a tinderbox, chisels — buys ore and bars |
| Sandreach | The Caravan Post | Food, gale, bloom and oath runes, gold jewellery, buckets, glassblowing pipes — buys almost anything |
| Mourn | Carrow's Store | Bread, cooked beef, a tinderbox, bait, a fishing net and rod, logs — buys raw grayling and bones among the rest of its stock |
Prices move with what a shop has in stock: buy a lot of one thing and the price climbs, sell a lot and it drops, and either way it drifts back to normal over time. Glimstone is the exception: the four magic shops (Vell's Staves, Rook's Runes, Merrow's Staves and Brenner's Staves) sell it at 5 coins each however much is on the shelf, and a shelf bought out fills again quickly. Right-click a shop's stock to buy 1, 5, 10 or 50 at once.
Bags
Wear up to five bags at once: click one in your pack to wear it, and its slots are added to the end of your pack, which scrolls once it grows past the panel. The worn bags show in a row under your pack; click one to take it off. A bag comes off only when your pack has that many empty slots, plus one for the bag itself. The six sizes are a small pouch (4 slots), a large pouch (6), a small bag (8), a large bag (12), a small backpack (16) and a large backpack (20), so five large backpacks make a pack of 128 slots. Bags are sewn with Crafting. A worn bag counts as one of your things when you die: kept if it is among the three most valuable, and lost, slots and all, if not.
Stacking
Coins, runes and arrows share one inventory slot however many you carry. Glimstone and pure glimstone stack too, 99 to a slot: past 99 the next ones start another slot, and on the ground they lie in piles of 99 at most, so any pile fits in one slot. The bank keeps any amount of anything in a single slot.